using UnityEngine;

namespace Core.Net
{
#if UNITY_EDITOR
    [Tools.Editor.Enum(typeof(ServerType))]
#endif
    public enum ServerType
    {
        [InspectorName("老段服")]
        LaoDuan,
        [InspectorName("旧开发服，暂未启用")]
        DEV,
        [InspectorName("本地服")]
        Local,
        [InspectorName("自定义")]
        Custom,
    }
}